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This Ghostly-Charming Brain-Teaser Acts as the Excellent Substitute to Frightening Flicks

Not all Halloween horror journey needs to terrify players. Starting with beloved classics like Scooby-Doo to delightful stories including Over the Garden Wall, many Halloween-themed staples offer entertainment without needing causing fear. Additionally, a expanding collection of eerie-charming releases with spooky themes, yet without the truly terrifying level of horror. Gloomy Eyes debuted in the fall, and stands as an superb cozy option to the truly terrifying releases of 2025.

The game visual
Visual: Creators, Production Team, Art Team, Game Company

A Distinctive Collaborative Solo Quest

Known as a solo collaboration puzzle game, Gloomy Eyes unites a living-impaired child named Gloomy and a mortal child named Nena as they embark on an mission to return daylight to their shadowy realm. Their appearance is similar to collectible figures blended with the figures from a animated feature. The light-complected and tired-looking style borrows heavily from the visual style of Gothic fantasy movies, and the story is a quintessential all-ages adventure. The pair develops an enduring friendship over the span of the game’s 14 chapters as Nena attempts to show to her religious guardian that, hey, maybe the undead aren’t half bad.

Creative Problem-Solving Features

This unique term comes about from the game’s world-based challenges. After Gloomy and Nena meet, gamers switch between the newfound friends to solve puzzles and progress through the stages. As an undead, Gloomy can’t walk through the light of a lamppost, while Nena can be captured by loitering creatures without a light is shone on them.

They must collaborate effectively — actually, gamers operate them together — to finish levels. Nena could adjust or momentarily deactivate illumination to clear paths for Gloomy, while the thoughtful character will use his zombie strength to move items in the world, creating routes for Nena.

The game visual
Visual: ARTE France, Production Team, Design Group, Be Revolution/Untold Tales

Immersive World Building

The brain-teasers evoke memories a little of The Gardens Between, in the way the levels are suspended, model-like structures that the perspective moves across in coordination with your characters. Gloomy Eyes’ environments are very enjoyable, leading the companions around a fair and through a spooky mansion, including other places. Players can use a “diorama view” button that permits you to pull back and turn the areas, both for enjoy the artwork and look for routes that may not have been clear.

Minor Hiccups and Overall Experience

Here lies one of the few problems with Gloomy Eyes. Like other games with a static view, it’s not always clear where the protagonists may or may not travel. You may need to randomly encounter a multiple different elements to determine which ones are interactive, as the game doesn't always indicate.

Nonetheless, those minor speedbumps don’t get in the way of a eerie-adorable enjoyable experience. Gloomy Eyes has a compact length, with roughly three to five hours worth of brain-teasers. Later levels blend together light sneaking and exciting moments with the problem-solving, as Gloomy Eyes progresses to a fulfilling — and somewhat surprising — finale.

Accessibility and Final Thoughts

Gamers avoiding the frights of fear-inducing titles ought to experience Gloomy Eyes. It’s available on Nintendo Switch, PlayStation 5, PC, and Xbox, and is currently on sale for a discount on online stores.

This charming title is available on various systems and delivers a delightful option for gamers in search of Halloween fun without the intense scares.

About the author

Michele Miller

Liam is an international trade analyst with a passion for emerging markets and cross-border commerce.

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